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  • Samoth

    Hi I'm a spanish guy who is streaming mostly Lineage 2, LoL and Football Manager. Maybe PES too.
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share Ranking Skills 1.0.0

   (2 reviews)

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About This File

 

../data/stats/skills

<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="500" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="501" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="502" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="503" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="504" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="505" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="506" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul



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vegetrixepix

  

wow its amazing 😄 but need to fix yourself xml

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Kawamatsu

   1 of 1 member found this review helpful 1 / 1 member

very nice dude also i think need to fix xml yourself. 

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