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  1. share Cyberpunk 2077 Lobby for Interlude

    Cyberpunk 2077 Lobby for Interlude.

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  2. share Enchant effects like Classic for Interlude

    EnchantGlow.enchant - the effect itself;
     
    types of weapons:
     
    _001t - fist
    _002t - dagger or pole
    _004t - sword
    _005t - staff / blunt two hand
    _006t - two sword
    _007t - sword mace mystic
    _008t - bow
    _010t - rapier
    There are effects for 4,7,10,12,14,15,17 enchant levels.
     
    All together it looks like this: EnchantGlow.enchant10_004t - animation +10 enchant for swords. Similarly, collect for any other type of weapon and enchant level.

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  3. share Epic Weapons for L2jacis

    I found somewhere in Google epic Weapons for acis I will share with u 

    1 download

       (1 review)

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  4. share Interface

    sto interface tou FairyMoon, o kodikos tou fairymoon

    3 downloads

       (1 review)

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  5. share Pyseal Set for aCis

    This items was specially designed for L2perseus / l2 excelsis.
    **if you somehow cant open armorgrp, open it with notepad++ or change its encoding to ansi**

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  6. share Ranking Skills

    ../data/stats/skills
    <?xml version='1.0' encoding='utf-8'?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="500" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="501" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="502" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="503" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="504" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="505" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="506" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul

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